Introduction
Metroid Ravenous is real, and Nintendo is not making fans wait long to play it.
The company revealed the new 2D entry during its September 9, 2026 Nintendo Direct, confirming that it will launch exclusively for Nintendo Switch 2 on January 28, 2027. The first footage shows Samus facing mysterious attackers and using an unusual ability that appears to drain energy from enemies.
That last detail may be the most important clue to what Nintendo is doing with the series.
The game looks recognizably like Metroid, but the trailer suggests a more aggressive combat system built around taking energy from enemies rather than simply shooting them. Its tagline, “eat or be eaten,” gives the new direction a suitably ominous edge.
For a franchise that returned to 2D prominence with Metroid Dread in 2021, Ravenous looks less like a reinvention and more like Nintendo pushing that formula into darker territory.
Background and Context
The announcement arrives at an interesting moment for Metroid.
Metroid Dread revived the classic side-scrolling formula in 2021 and became the foundation for Nintendo’s modern 2D Metroid strategy. The new game now follows that chapter with another side-scrolling adventure, while the wider franchise continues to span both 2D and first-person formats.
Nintendo has not previously announced Ravenous before this Direct, although its existence was spoiled earlier this summer after a Brazilian ratings listing surfaced. That leak was subsequently removed, making the September announcement more of a confirmation than a complete surprise for closely watching fans.
The development connection is also notable. Multiple reports identify MercurySteam, the studio behind Metroid Dread, as the developer. Nintendo has not been as explicit about the studio in its initial announcement, so that attribution should be treated as reported rather than as a detail confirmed in the supplied sources.
What is confirmed is the platform and timing: Metroid Ravenous is coming to Switch 2 on January 28, 2027.
Latest Update: Metroid Ravenous Gets a January 28 Release Date
The biggest news from Nintendo’s Direct is simple: Samus is back, and she is coming sooner than expected.
The Game Informer announcement identifies Ravenous as a new 2D entry and confirms its January release window.
The Engadget report likewise places the game on January 28, 2027 and highlights the new direction for Samus’ adventure.
And Polygon’s coverage frames the reveal as one of the surprises from Nintendo’s latest presentation.
The trailer introduces Samus after an attack by mysterious figures. She appears badly injured and stranded in an unfamiliar environment before the action shifts into the familiar 2D exploration and combat structure of the series. Reports describing the footage say the mysterious group appears to be hunting her.
Then comes the twist.
Samus appears capable of absorbing energy from enemies, giving her combat a new resource-based dimension. Nintendo described the concept with the phrase “eat or be eaten,” while coverage of the trailer has emphasized how the mechanic could distinguish Ravenous from Dread.
The game also appears to retain the fast, aggressive movement and exploration associated with modern 2D Metroid.
Nintendo has simultaneously announced special-edition and amiibo products tied to the game. Reports say two amiibo figures are planned, with a special edition also in the lineup.
Expert Insights or Analysis
The most interesting thing about Metroid Ravenous may be how little Nintendo is trying to change the basic formula.
The company does not appear to be abandoning side-scrolling exploration. Instead, it is adding a new layer to Samus’ relationship with enemies.
That distinction matters.
Metroid Dread succeeded partly because it understood that the core Metroid formula did not need to be rebuilt. Exploration, environmental puzzles, upgrades and tense encounters with powerful enemies were still enough to carry the experience.
Ravenous appears to be taking the same foundation and asking a different question: what if enemies are not simply obstacles, but potential sources of power?
That could have interesting consequences for combat design.
If absorbing energy is a major mechanic, players may need to think differently about when to attack, which enemies to target and how aggressively to engage. It could also create a risk-reward loop in which getting close to enemies is more valuable than simply keeping them at a distance.
The trailer reportedly shows particularly intense combat, with larger enemies and mysterious blade-wielding figures adding to the threat.
There is also a tonal shift.
Dread was already one of the more tense entries in the franchise. Ravenous seems to lean further into predation, injury and survival.
That is a natural fit for Metroid.
Samus has always been an isolated figure moving through hostile environments. Making the game’s central mechanic about consuming or extracting energy from enemies gives that survival fantasy a more literal form.
Broader Implications
The arrival of Metroid Ravenous gives Nintendo Switch 2 another significant first-party release for early 2027.
That matters because Nintendo’s hardware strategy increasingly depends on maintaining a steady pipeline of recognizable franchises rather than relying entirely on one or two blockbuster releases.
A January Metroid game also fills a useful calendar position.
Nintendo can use major holiday releases to drive hardware sales, then follow them with established franchises early the following year. Ravenous arriving in January gives Switch 2 owners another reason to remain engaged after the holiday period.
There is a broader franchise implication too.
Nintendo now has multiple ways to keep Metroid visible. The company can alternate between the traditional 2D formula and the first-person Prime branch, giving the franchise more room to exist across different types of players.
The new game also reinforces the importance of Metroid Dread.
Rather than treating that game’s return to 2D as a one-off experiment, Nintendo appears to be building on it with another major side-scrolling installment.
For more analysis of Nintendo’s evolving hardware and software strategy, internal link suggestion: The Tech Marketer’s gaming and consumer technology coverage.
Related History or Comparable Technologies
The 2D Metroid formula has been evolving for decades.
Super Metroid established much of the language that still defines the series: interconnected environments, backtracking, ability-based progression and exploration driven by curiosity.
Later games experimented with the structure.
Metroid Fusion pushed the series toward a more linear narrative experience, while Metroid: Zero Mission revisited the original adventure with a modernized structure.
Metroid Dread eventually brought the classic formula into a much faster and more technically sophisticated era. Its movement, counter mechanics and pursuit sequences made Samus feel more agile than in earlier 2D games.
Ravenous now appears to be taking another step.
The new energy-draining mechanic could become to Ravenous what the counter became to Dread: a defining gameplay system that changes how players approach otherwise familiar Metroid encounters.
That is the challenge.
A new mechanic is only valuable if it affects the way the entire game is played. If energy absorption becomes a meaningful part of exploration, combat and progression, Ravenous could feel like a genuine evolution rather than simply another chapter.
What Happens Next
The next major milestone is the game’s January 28, 2027 launch.
That leaves Nintendo with several months to reveal more about the story, world design, progression systems and the precise role of Samus’ energy-draining ability.
The company will also need to clarify how Ravenous fits into the larger Metroid timeline.
For now, the official announcement gives players a broad premise rather than a detailed narrative. Samus is attacked by an unidentified group, she is left in a dangerous location, and survival appears to depend on understanding a new ability.
The mystery is therefore doing some of the marketing work.
Nintendo has a history of revealing relatively little before launch, and Ravenous appears to be following that approach.
That could be a good thing for Metroid.
The franchise works best when players feel like they are discovering a hostile world rather than being handed a complete explanation before they arrive.
Conclusion
Metroid Ravenous is one of Nintendo’s most intriguing surprises of September 2026.
It brings Samus back to 2D exploration, follows the foundation established by Metroid Dread and adds a striking new mechanic that lets her absorb energy from enemies. Most importantly, Nintendo has already given the game a firm release date: January 28, 2027, exclusively on Nintendo Switch 2.
The title itself hints at the game’s philosophy.
This is not simply another adventure about shooting through an alien world. The first footage suggests something more predatory, more aggressive and potentially more mechanically distinctive.
Whether that becomes the next defining chapter of 2D Metroid will depend on how deeply Nintendo builds the new energy system into exploration and progression.
For now, though, the message from Nintendo is clear.
Samus is hungry.
FAQ
1. What is Metroid Ravenous?
Metroid Ravenous is a new 2D entry in Nintendo’s Metroid series. It was officially revealed during the September 9, 2026 Nintendo Direct for Nintendo Switch 2.
2. When does Metroid Ravenous release?
Metroid Ravenous launches on January 28, 2027 for Nintendo Switch 2.
3. Is Metroid Ravenous a sequel to Metroid Dread?
It is the latest 2D entry following Metroid Dread, but Nintendo’s initial announcement does not fully explain the game’s narrative relationship to Dread. Reports describe it as the next 2D adventure for Samus.
4. What is new about Metroid Ravenous?
The most prominent new mechanic shown so far is Samus’ ability to absorb energy from enemies. The trailer frames the concept around survival and the phrase “eat or be eaten.”
5. Is Metroid Ravenous coming to the original Nintendo Switch?
The announcement and current reporting identify Nintendo Switch 2 as the platform. There has been no confirmed original Switch version in the sources reviewed.
6. Who is developing Metroid Ravenous?
Multiple reports identify MercurySteam, the studio behind Metroid Dread, as the developer. Nintendo’s initial announcement material does not provide enough information in the reviewed sources to independently confirm the studio attribution.
Sources & References
- Game Informer, “Nintendo Reveals Metroid Ravenous, A New 2D Entry Out In January”
Read the Game Informer report - Engadget, “Metroid Ravenous, the Latest 2D Adventure for Samus Aran, Arrives on January 28, 2027”
Read the Engadget report - Polygon, “Nintendo Reveals Surprise New Metroid Game for 2027”
Read the Polygon report - The Verge, “The Switch 2 is getting a 2D Metroid called Ravenous”
- Nintendo Insider, “Metroid Ravenous Announced”





