New transformer models and 6× frame generation signal a major shift in real-time rendering performance
Introduction
DLSS 4.5 is Nvidia’s most ambitious AI graphics upgrade to date, introducing a new transformer-based model and dynamic multi-frame generation that can deliver up to six times the rendered frames in supported games.
Announced at CES 2026, DLSS 4.5 marks a decisive step forward in how GPUs leverage artificial intelligence to boost performance without sacrificing image fidelity.
Background and Context
Deep Learning Super Sampling has been central to Nvidia’s RTX strategy since its debut in 2018. Early versions focused on resolution upscaling, but recent generations shifted toward frame generation and temporal reconstruction.
With DLSS 3 and 3.5, Nvidia proved that AI could generate entire frames between traditionally rendered ones. DLSS 4.5 expands that concept dramatically by scaling frame creation beyond a 2× multiplier.
This release reflects Nvidia’s broader push to make AI the foundation of modern graphics pipelines rather than an optional enhancement.
Latest Update or News Breakdown
At CES 2026, Nvidia confirmed that DLSS 4.5 introduces:
- Dynamic 6× Frame Generation, allowing the AI to insert up to five synthetic frames per rendered frame
- Second-generation transformer AI models, replacing convolutional networks used in earlier DLSS versions
- Improved motion clarity and stability, especially in fast-moving scenes
- Lower latency management, coordinated with Nvidia Reflex
According to Engadget, Nvidia says the new system dynamically adjusts frame generation intensity based on motion complexity rather than applying a fixed multiplier. The Verge reports that this approach reduces artifacts and improves consistency across genres, including competitive shooters and open-world RPGs.
VideoCardz adds that the transformer architecture enables DLSS to better understand spatial and temporal relationships across multiple frames, improving fine details like foliage, reflections, and particle effects.
Sources referenced:
- Engadget CES 2026 coverage
- The Verge DLSS 4.5 announcement
- VideoCardz technical breakdown
Expert Insights or Analysis
The shift to transformer models is the most consequential technical change in DLSS 4.5.
Transformers excel at processing long-range dependencies, which is critical for predicting motion across frames. In practice, this allows DLSS 4.5 to:
- Reduce ghosting around fast-moving objects
- Preserve texture detail during rapid camera pans
- Maintain image sharpness at extreme frame rates
The move mirrors trends in generative AI, where transformers replaced older neural network architectures due to superior scaling and contextual understanding.
From a performance perspective, 6× frame generation could push perceived frame rates beyond 300 FPS on high-refresh displays, though Nvidia emphasizes that actual rendered frames remain the anchor for responsiveness.
Broader Implications
For Gamers
DLSS 4.5 enables smoother gameplay at higher resolutions without requiring proportional increases in raw GPU power. This is especially relevant as 4K and ultrawide monitors become mainstream.
For Developers
Developers can target cinematic visual fidelity while relying on DLSS to maintain performance, potentially shortening optimization cycles for PC ports.
For the GPU Market
DLSS 4.5 strengthens Nvidia’s software moat. Competing upscaling solutions exist, but none currently offer comparable multi-frame AI generation depth.
Related History or Comparable Technologies
DLSS 4.5 builds on the path set by DLSS 3’s Optical Multi-Frame Generation and DLSS 3.5’s Ray Reconstruction.
Comparable technologies include AMD’s FSR and Intel’s XeSS, but both remain primarily upscaling-focused rather than frame-generative at this scale.
The transformer-based approach places DLSS closer to generative video AI systems than traditional graphics pipelines.
What Happens Next
Nvidia says DLSS 4.5 support will roll out to major game engines throughout 2026, starting with Unreal Engine integrations.
Early adopters are expected to include flagship RTX-optimized titles and esports games that can benefit from ultra-high frame rates.
Future updates may expand transformer models further, potentially enabling AI-assisted lighting and geometry reconstruction.
Conclusion
DLSS 4.5 represents a structural shift in how real-time graphics are produced. By combining transformer AI models with dynamic 6× frame generation, Nvidia is no longer just accelerating rendering. It is redefining it.
As games demand higher fidelity and displays push higher refresh rates, DLSS 4.5 positions AI as the central engine driving the next era of PC graphics.
FAQ
What is DLSS 4.5?
DLSS 4.5 is Nvidia’s latest AI-powered graphics technology featuring transformer models and up to 6× frame generation.
Which GPUs support DLSS 4.5?
Nvidia says DLSS 4.5 is optimized for newer RTX architectures, with full capabilities expected on next-generation RTX GPUs.
Does DLSS 4.5 increase input lag?
Nvidia claims latency is actively managed using Reflex, keeping responsiveness comparable to lower frame-generation modes.
How is DLSS 4.5 different from DLSS 3.5?
DLSS 4.5 introduces transformer AI models and expands frame generation beyond 2× into dynamic multi-frame synthesis.
When will games support DLSS 4.5?
Initial support is expected to begin in 2026 through major game engines and flagship titles.
Sources and References
- Engadget: Nvidia announces DLSS 4.5 at CES 2026
- The Verge: Nvidia DLSS 4.5 with 6× frame generation
- VideoCardz: DLSS 4.5 transformer model and specs

